Saturday, January 31, 2015

ProjectTimmyTipton Mock 001 - Thom Lu - For Blog Preview -





This is the First Mock Draft with animation set and Locked Screen.
Lighting Test 1

I am experimenting from Spot light, Parallel Light, Ambient Light and Point Light

I find Spot Light is the most promising so far with the result I envisioned

My settings are generally around

Intensity - 80 %

Cone Angle - 90 - 180 degree

Cone Feather - 50%

Falloff: Smooth

Radius: 250 - 2000

Falloff Distance: Usually the same with Radius with little offset, or cope with the visual distance

Casts Shadow: On

Shadow Darkness: 100%

Shadow Diffusion: 0% , turn up when its needed. Mostly don't

Colour -

I started from the basic Yellow, Blue and Red, and red is too extreme and gives off a horror feeling, and orangish yellow is the best so far with individual lightings and to bring up the single item pieces within the visual.

The Shadow Problem - Controlling shadow is extremely difficult for me at the moment because I start by focusing on the angle of the surface lighting result, yet it could lead to a undesirable shadow cast in a undesirable way. So right now I am solving it by creating spot lights with larger Cone Angle, and shorter Falloff Distance to only light the surface without projecting a shadow for the item. And if I do need a shadow I will use a less intense % and longer distance with larger cone angle on top to create the shadow effect. Note the colour for spotlight for shadow is lighter in order to not affect the colour on the surface.

Shine - without going to the Glow setting, I lit glow for small areas with a smaller spot light yet brighter colour. This way is slower and not really efficient, but I really do enjoy the result.

Dim Background Problem - When the overall colour light is lit, it really brings out the emptiness of the background and I need to fix it soon.

I am planning to apply different colour for each scene base on the mood and the over tonal feelings.
- blue from Timmy and orange from parents
- gradually Timmy will start to warm up.

The Method I am learning right now is really time consuming as in I am adjusting light and position one by one base on the visual item amount. And would be challenging for me to do a clean up on transitions.

Overall colours will be blue and orange to create a bed time story like feeling.

And here are some early test results with

Spotlight 2 , 3 at scene 2 (blue + yellow lights)

Spotlight 2 , 3 , 7 at Scene 3

Spotlight 2 , 3 , 7, 8 at Scene 3 with close spots on Foreground, Mid-ground


Spotlight 2 , 3 , 7, 8 at Scene 3 Test 2 with shines

My next task is to create more spots to light all the items to complete a final look for a scene and see how it goes.